But 3D creation is looking a lot like music creation – a diverse landscape of interconnected tools. It doesn’t eliminate the need for a Houdini license for a lot of other cases. They can create assets, you work in Unreal or Unity, and you don’t really even need to know how Houdini works. This also means, crucially, easier collaboration with artists who know Houdini. (This is in stark contrast to whatever feud is going on between Epic and Apple, which seems to be more about those two companies than the rest of us.)Īnyway, artists had Houdini Indie for artists, but now you’re not restricted by application. Epic Games made an undisclosed minority investment into SideFX, which you might expect would mean Unreal would get preferential treatment. It’s refreshing to see both Unity and Unreal here, because artists tend to be evenly split between the two tools – including musicians who are now diving into the world of visuals. The pricing deal is about people using Unity and Unreal Engine and wanting to add Houdini’s procedural powers inside. And in turn the availability of Houdini might well lead more people to Touch, too.) (A quirk of all these workflows is, the tools tend not to compete directly – a lot of TouchDesigner users will benefit from Houdini and this deal specifically, even. An early version was even the basis of TouchDesigner. Houdini is the insanely powerful node-based procedural visual engine that laid the groundwork for a lot of what’s happening in digital art today. A major rabbit hole of 3D eye candy is now free for both Unreal and Unity.
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